![]() The system felt unfocused and unsympathetic to how much time players put into the game. Despite DICE never fully implementing the microtransaction-based economy originally designed for the game, players were unhappy about having to rely on luck of the draw in order to gain new items and abilities. When it released back in November, Star Wars Battlefront II faced widespread negative feedback due to its unclear progression system and perceived reliance on monetization.
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